We will make a post with specific information on modifications and content in the 0.5.0 beta build (including which stages have online multiplayer support) when the build is published later this month. We have also been working with Coatsink to test Steam achievements and localisations, and to make the online multiplayer more stable and accessible (including key work on server automation, polyinstancing, local and online lobbies, VoIP, and support for concurrent local and online multiplayer game sessions). We have also been working to standardise game menus and in game messaging.
GANG BEASTS ONLINE BETA SOUND WINDOWS
Please note the Dedicated Server Tool will only support Windows operating systems initiallyĬurrently we're working with Coatsink and SuperGenius to fix some stability issues with character costume parts and part combinations, other work has also been done to optimise the audio system, fix missing SFX, music and other audio, and fix issues with the character system. Please note the 0.5.0 build will replace the 0.3.4 and 0.4.4 Steam Early Access builds and game servers will be intermittently unavailable for an hour following the release of the 0.5.0 build (as servers are modified and restarted) To force server compatibility we need to publish the 0.5.0 build concurrently with the Gang Beasts Dedicated Server tool and significant updates to servers. We plan to publish the 0.5.0 beta when testing ends, this should be in December but we can't set a specific date in December currently (as critical issues could still be found in testing). Since the 0.4.4 build was published at the end of September we have been working closely with partners to iterate on the character, game mode, and networking systems for Gang Beasts and are now testing release builds for the Gang Beasts 0.5.0 beta.